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Need for speed hot pursuit 2010 beta
Need for speed hot pursuit 2010 beta













need for speed hot pursuit 2010 beta

A later event dubbed Sun, Sand and Supercars shows the studio is expertly towing the line between its own philosophy and the series' persona. It's not the only time that Criterion's influence is felt. A downhill run to an illuminated dam feels like it could be ripped straight from OutRun 2, though Hot Pursuit's impressive deferred lighting and handsome visuals makes it clear that this is Criterion pulling the strings. Lights dance off the puddles and bounce from the walls of tunnels on the route, red trials streaming from the rear of the car while nitrous bursts paint the road in a phosphorous blue. It's all very handsome, but as it swiftly descends into night-time it reveals itself to be spectacular. A rain-slicked road winds through pines and North Pacific wilderness, swinging around the Eastern-most part of Need for Speed: Hot Pursuit's fictional Seacrest County. The first we see, Oakmont Valley, looks every inch the tribute to the 1994 original. It helps that the roads Criterion have crafted are so spectacular. They feel alive, making Burnout Paradise's cars feel restrictive in retrospect – and it seems as if Criterion has struck the perfect balance between its arcade heritage and the Need for Speed's more straight-faced demands. The cars feel pendulous with a real sense of momentum, and while teasing the rear end out with a dab of the brakes is straightforward, maintaining a powerslide with grace is a rewardingly tough endeavour. Hot Pursuit's handling plays well to this impulse.

need for speed hot pursuit 2010 beta need for speed hot pursuit 2010 beta

The in-game models stop-short of the precision offered by the likes of Forza and Gran Turismo but to atone it seems they've been oh-so-delicately caricatured, the curves and bumps bought to the fore and ensuring that the cars are just screaming to be chucked around. The car itself is heart-stoppingly attractive this may be the first time that Criterion has been charged with replicating real-life vehicles but you'd be hard-pushed to tell.

#Need for speed hot pursuit 2010 beta trial

First the basics Need for Speed: Hot Pursuit excels on the road, something that's immediately apparent during our first demonstration, a straight-up Time Trial behind the wheel of a Carrera GT. The result is a promising and potentially potent mix a racer that's aware of its heritage while acknowledging the connected nature of its hardware – and it means that Need for Speed: Hot Pursuit could be the most exciting driving game in some time. More Need For Speed: Hot Pursuit Info Need for Speed: Hot Pursuit, Criterion's much-anticipated spin on the series, takes this basic concept, furnishes it with the Burnout developer's experience of connected play and polishes it to within an inch of its life. There have been some interesting detours since, whether that was the Hollywood excess of Undercover or the white-knuckled brilliance of Shift, but the first game was essentially about nothing more complex than the joys of one man and his machine pitted against miles of winding road.

need for speed hot pursuit 2010 beta

Video games have been treading these tracks since their inception, from OutRun's breezy take on the experience through to the studied autism of Gran Turismo.Īnd it's something that was core to the very first Need for Speed, a game that wowed some 16 years ago and spawned what's become one of gaming's very biggest racing franchises. The thrill of the open road - it's something that appeals to anyone with more than a drop of testosterone coursing through them hot black tarmac stretching as far as the eye can see unfurling under a clear blue sky while tall pines and rock faces sculpt miles of automotive pleasure that offer the ultimate in male hedonism.















Need for speed hot pursuit 2010 beta